Commander Deck Tech: Yidris Storm & Wheel (EDH)

Yidris Commander Deck

Yidris, Maelstrom WielderI fell in love with Yidris, Maelstrom Wielder the moment I saw him. As a big fan of Commander/EDH, I instantly started thinking about ways to break the card. Even if I couldn’t, a four-color commander gives you the ability to play all the cool cards you could want within his color identity.

Like many players, I started with the Entropic Uprising precon. After playing a few games with the baseline deck, I opened my binder and got to work.

I spent hours building up piles of cards I wanted to play, then trimming them down one by one. I dug through lists on EDHREC, scrapped old decks for parts and goldfished over and over while listening to podcasts.

Then, after all that work, I played the deck a dozen times and decided to put it back in the box forever. No one likes to play against this deck, strangers find it annoying, and worst of all, I didn’t enjoy playing it with actual people.

Yidris Storm & Wheel

Commander (1)
Yidris, Maelstrom Wielder

Creatures (17)
Baral, Chief of Compliance
Birds of Paradise
Bloodbraid Elf
Bonded Fetch
Diluvian Primordial
Etherium-Horn Sorcerer
Guiltfeeder
Kozilek, the Great Distortion
Mulldrifter
Murderous Redcap
Nath of the Gilt-Leaf
Sangromancer
Shardless Agent
Solemn Simulacrum
Street Wraith
Vial Smasher the Fierce
Wall of Blossoms

Spells (28)
Ancestral Vision
Beseech the Queen
Bituminous Blast
Bribery
Deep Analysis
Demonic Tutor
Fabricate
Far Wanderings
Fork
Gitaxian Probe
Manamorphose
Memory Plunder
Mind’s Desire
Past in Flames
Personal Tutor
Reforge the Soul
Regrowth
Reminisce
Scapeshift
Savage Beating
Tendrils of Agony
Treasure Cruise
Unexpected Results
Volcanic Vision
Wheel of Fate
Windfall
Yahenni’s Expertise
 Yawgmoth’s Will

Enchantments (4)
Burgeoning
Clout of the Dominus
Treachery
Wound Reflection

Artifacts (13)
Amulet of Vigor
Basalt Monolith
Chromatic Lantern
Darksteel Ingot
Fellwar Stone
Lightning Greaves
Lotus Bloom
Mana Crypt
Mana Vault
Mindslaver
Sensei’s Divining Top
Sol Ring
Whispersilk Cloak
Lands (37)
Alchemist’s Refuge
Ancient Tomb
Bayou
Bojuka Bog
Canyon Slough
Cinder Glade
Command Tower
Drowned Catacomb
Exotic Orchard
Fetid Pools
Flooded Grove
Forest
Frontier Bivouac
Island
Great Furnace
Mountain
Okina, Temple to the Grandfathers
Overgrown Tomb
Rakdos Carnarium
Reliquary Tower
Rootbound Crag
Scalding Tarn
Simic Growth Chamber
Spinerock Knoll
Steam Vents
Stomping Ground
Swamp
Taiga
Temple of Deceit
Tendo Ice Bridge
Urborg, Tomb of Yawgmoth
Vesuva

 

Deck Tech

At its heart, this is a storm deck that’s fueled by both Yidris’ Cascade triggers and wheel effects. With a decent draw and a single Yidris trigger, it can sometimes win on turn 4 or 5, filtering through nearly every spell in the deck.

Amulet of Vigor + Scapeshift

One particularly powerful interaction can be seen by casting Scapeshift with Amulet of Vigor on the board. If Yidris has gotten through for damage that turn, you can cast Scapeshift, Cascade into a free spell, then end up with the best lands in your deck untapped to play more spells. It gets out of hand quickly. With the large amount of tapped lands played in Commander, Amulet of Vigor is worth playing on its own.

Since Cascade is all about cheating on mana, I’ve added cards that allow you to cheat further. Evoke a Mulldrifter for 2U, and you get to Cascade into any spell with converted mana cost four or less. Beseech the Queen can be cast for only BBB, but the hybrid mana allows it to Cascade into 5 CMC spells. Gitaxian Probe can hit one of the many 0 CMC spells for the cost of 2 life. Treasure Cruise has Delve, allowing you to Cascade into pretty much anything in the deck for as low as a single blue mana.

Ditching Storm

Merieke Ri BeritThis is one of the decks of which I am the proudest. Perhaps the only EDH deck I’ve been happier with was my Merieke Ri Berit control. However, I have more or less completely given up on the deck as it currently stands. In one-on-one games, Yidris is incredibly easy to shut down. In group play – where it’s almost always possible to get through with damage if Yidris lives to a combat phase – it’s miserable to play through your entire deck.

Even if opponents don’t get annoyed and scoop before you hit Tendrils of Agony, I have ended up wanting to concede out of boredom after only partially going off. It’s just not fun to win that way.

I’m left, then, with the option to dismantle the deck for parts, or significantly alter it in some way. The obvious route may be to increase the amount of useful tools like spot removal, and add trade off massive turns with several spells for ones where I make myself less of a target. It may be easier to count on a handful of Yidris triggers throughout the game to gain smaller edges, rather than go off on turn 4 or 5.

At the end of the day, I still love Yidris, Maelstrom Wielder. But Commander / EDH is just about the most casual of formats. I’d rather have opponents willing to play with me week after week than necessarily win every game in the most time-consuming, annoying way possible.

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